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Results 71-80 of 82 (Search time: 0.004 seconds).
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PreviewIssue DateTitleAuthor(s)
2018Effect of brief gaming abstinence on withdrawal in adolescent at-risk daily gamers: a randomized controlled studyEvans, C.; King, D.; Delfabbro, P.
2019Not playing around: gaming disorder in the International Classification of Diseases (ICD-11)King, D.; Potenza, M.
2012A review of Australian classification practices for commercial video games featuring simulated gamblingKing, D.; Delfabbro, P.; Deverensky, J.; Griffiths, M.
2009The psychological study of video game players: methodological challenges and practical adviceKing, D.; Delfabbro, P.; Griffiths, M.
2012Behavioural profiling of problem gamblers: a summary and reviewDelfabbro, P.; King, D.; Griffiths, M.
2018Comment on the global gaming industry’s statement on ICD-11 gaming disorder: a corporate strategy to disregard harm and deflect social responsibility?King, D.; Gaming Industry Response Consortium
2018Internet gaming disorder should qualify as a mental disorderKing, D.; Delfabbro, P.; Potenza, M.; Demetrovics, Z.; Billieux, J.; Brand, M.
2018The concept of "harm" in Internet gaming disorderKing, D.; Delfabbro, P.
2018Gamers’ insights into the phenomenology of normal gaming and game “addiction”: A mixed methods studyColder Carras, M.; Porter, A.; Van Rooij, A.; King, D.; Lange, A.; Carras, M.; Labrique, A.
2017Functional impairment matters in the screening and diagnosis of gaming disorderBillieux, J.; King, D.; Higuchi, S.; Achab, S.; Bowden-Jones, H.; Hao, W.; Long, J.; Lee, H.; Potenza, M.; Saunders, J.; Poznyak, V.