Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/117791
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dc.contributor.authorKing, D.L.-
dc.contributor.authorPotenza, M.N.-
dc.date.issued2019-
dc.identifier.citationJournal of Adolescent Health, 2019; 64(1):5-7-
dc.identifier.issn1054-139X-
dc.identifier.issn1879-1972-
dc.identifier.urihttp://hdl.handle.net/2440/117791-
dc.description.abstractAbstract not available-
dc.description.statementofresponsibilityDaniel L. King and Marc N. Potenza-
dc.language.isoen-
dc.publisherElsevier-
dc.rightsCrown Copyright © 2018 Published by Elsevier Inc. on behalf of Society for Adolescent Health and Medicine. All rights reserved.-
dc.source.urihttp://dx.doi.org/10.1016/j.jadohealth.2018.10.010-
dc.subjectHumans-
dc.subjectBehavior, Addictive-
dc.subjectVideo Games-
dc.subjectInternational Classification of Diseases-
dc.subjectAdolescent-
dc.subjectChild-
dc.subjectYoung Adult-
dc.titleNot playing around: gaming disorder in the International Classification of Diseases (ICD-11)-
dc.typeJournal article-
dc.identifier.doi10.1016/j.jadohealth.2018.10.010-
dc.relation.granthttp://purl.org/au-research/grants/arc/DE170101198-
pubs.publication-statusPublished-
dc.identifier.orcidKing, D.L. [0000-0002-1762-2581]-
Appears in Collections:Aurora harvest 3
Psychology publications

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