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|Title:||The Dreamland: Isthmus - Interactive performance via the use of experimental AR (Augmented Reality) and escape game methodology|
|Publisher:||Adelaide Fringe Festival|
|Publisher Place:||The Joiners, Hindmarsh|
|Description:||References: Giang, C., Chevalier, M., Negrini, L., Peleg, R., Bonnet, E., Piatti, A., & Mondada, F. (2020). Exploring escape games as a teaching tool in educational robotics. In Educational Robotics in the Context of the Maker Movement (pp. 95-106). Springer International Publishing. Hu, R., Wang, C., Zhang, T., Nguyen, T., Shapoval, V., & Zhai, L. (2021). Applying augmented reality (AR) technologies in theatrical performances in theme parks: A transcendent experience perspective. Tourism Management Perspectives, 40, 100889. Javornik, A. (2016). Augmented reality: Research agenda for studying the impact of its media characteristics on consumer behaviour. Journal of Retailing and Consumer Services, 30, 252-261. Reviews: https://glamadelaide.com.au/fringe-review-the-dreamland-isthmus/ https://adelaidefringe.com.au/fringefeed/critic_reviews/2025|
|Rights:||Copyright status unknown|
|Appears in Collections:||Media Studies publications|
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