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https://hdl.handle.net/2440/29010
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DC Field | Value | Language |
---|---|---|
dc.contributor.author | Woodbury, R. | - |
dc.contributor.author | Shannon, S. | - |
dc.contributor.author | Sterk, T. | - |
dc.contributor.editor | Gero, J. | - |
dc.contributor.editor | Chase, S. | - |
dc.contributor.editor | Rosenman, M. | - |
dc.date.issued | 2001 | - |
dc.identifier.citation | CAADRIA 2001 : preprints of the 6th International Conference of the Association for Computer-Aided Architecture Design Research in Asia, Uiversity of Sydney, NSW, Australia, 19-21 April 2001 / John S. Gero (ed.) : pp. 411-420 | - |
dc.identifier.isbn | 1864870966 | - |
dc.identifier.uri | http://hdl.handle.net/2440/29010 | - |
dc.language.iso | en | - |
dc.publisher | KEY CENTRE OF DESIGN COMPUTING & COGNITION | - |
dc.title | What works in a design game? | - |
dc.type | Conference paper | - |
dc.contributor.conference | International Conference on Computer Aided Architectural Design Research in Asia (6th : 2001 : University of Sydney) | - |
dc.publisher.place | UNIVERSITY OF SYDNEY NSW 2006 | - |
pubs.publication-status | Published | - |
Appears in Collections: | Architecture publications Aurora harvest 2 |
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