Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/29010
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dc.contributor.authorWoodbury, R.-
dc.contributor.authorShannon, S.-
dc.contributor.authorSterk, T.-
dc.contributor.editorGero, J.-
dc.contributor.editorChase, S.-
dc.contributor.editorRosenman, M.-
dc.date.issued2001-
dc.identifier.citationCAADRIA 2001 : preprints of the 6th International Conference of the Association for Computer-Aided Architecture Design Research in Asia, Uiversity of Sydney, NSW, Australia, 19-21 April 2001 / John S. Gero (ed.) : pp. 411-420-
dc.identifier.isbn1864870966-
dc.identifier.urihttp://hdl.handle.net/2440/29010-
dc.language.isoen-
dc.publisherKEY CENTRE OF DESIGN COMPUTING & COGNITION-
dc.titleWhat works in a design game?-
dc.typeConference paper-
dc.contributor.conferenceInternational Conference on Computer Aided Architectural Design Research in Asia (6th : 2001 : University of Sydney)-
dc.publisher.placeUNIVERSITY OF SYDNEY NSW 2006-
pubs.publication-statusPublished-
Appears in Collections:Architecture publications
Aurora harvest 2

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