Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/44925
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dc.contributor.authorAvery, P.-
dc.contributor.authorMichalewicz, Z.-
dc.contributor.editorTan, K.-
dc.contributor.editorXu, J.-
dc.date.issued2007-
dc.identifier.citationProceedings of IEEE Congress on Evolutionary Computation, 25-28 September 2007:pp.4035-4042-
dc.identifier.isbn1424413400-
dc.identifier.urihttp://hdl.handle.net/2440/44925-
dc.descriptionCopyright © 2007 IEEE-
dc.description.abstractThe usage of memory in coevolutionary systems offers a wide range of research possibilities, especially when evolving computationally intelligent computer players for games. The research discussed here continues from previous work done to include memory with coevolution for the game of TEMPO. The strategy of inserting a simple human derived rule base to kick start the evolutionary process with memory is investigated further, with tests done on the effectiveness of the expert as a participant in the evolutionary process. There is also further research presented on reproducing the human long term memory mechanism in the coevolutionary process, with a process used to mimic the way humans recall information relevant to the current scenario. This creates a memory that changes as the environmental situation changes, and results in a dynamic opposition to coevolve against.-
dc.description.statementofresponsibilityAvery, P.M.: Michalewicz, Z.-
dc.language.isoen-
dc.publisherIEEE-
dc.source.urihttp://dx.doi.org/10.1109/cec.2007.4424997-
dc.titleStatic experts and dynamic enemies in coevolutionary games-
dc.typeConference paper-
dc.contributor.conferenceIEEE Congress on Evolutionary Computation (2007 : Singapore)-
dc.identifier.doi10.1109/CEC.2007.4424997-
dc.publisher.placeCDROM-
pubs.publication-statusPublished-
Appears in Collections:Aurora harvest
Computer Science publications

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