Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/45343
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Type: Conference paper
Title: Drawing ruled surfaces using the Dual de Boor algorithm
Author: Ding, Yulin (Rena)
Citation: Electronic Notes in Theoretical Computer Science [CATS'02, Computing: the Australasian Theory Symposium], 2002; 61: 178-190
Publisher: Elsevier
Issue Date: 2002
ISSN: 1571-0661
Conference Name: Computing: The Australasian Theory Symposium (2002 : Melbourne, Australia)
School/Discipline: School of Computer Science
Statement of
Responsibility: 
Rena Ding
Abstract: This paper outlines emerging methods, presently under investigation, for constructing ruled surfaces and solid-body trajectories in a Computer Aided Geometric Design (CAGD) context. The underlying principle is that of the standard De Boor Algorithm [4,2,15] for constructing B-spline curves on the plane, or in 3-dimensional space. But the coordinates of all 3-vector points including the control points to be interpolated are now taken to be dual, not real, numbers. When the six resulting number components are interpreted as Pl ű cker coordinates [12], each dual point finds interpretation as a line, and each curve as a ruled surface, in 3-dimensional space. The construction of a duplicated surface is discussed along with some new methods based on a rigid body character. The problem of drawing infinitely long lines, on a screen, as represented by Pl űcker coordinates, is touched upon.
DOI: 10.1016/S1571-0661(04)00312-3
Appears in Collections:Computer Science publications

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