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|Title:||The Summer Games|
|Citation:||Architectural information management : proceedings of the 19th Conference on Education in Computer Aided Architectural Design in Europe (ECAADE 2001), held at Helsinki University of Technology Finland, 29-31 August 2001 / Hannu Penttilä (eds.) : pp. 293-297|
|Publisher:||Education for Computer Aided Architectural Design in Europe|
|Conference Name:||Education for Computer Aided Architectural Design in Europe Conference (19th : 2001 : Helsinki, Finland)|
|WOODBURY, Robert F; WYELD, Theodor G; SHANNON, Susan J; ROBERTS, Ian W; RADFORD, Anthony; BURRY, Mark; SKATES, Henry; HAM, Jeremy; DATTA, Sambit|
|Abstract:||As part of a nationally funded project, we have developed and used “games” as student centred teaching resources to enrich the capacity for design in beginning students in architecture, landscape architecture and urban design. Students are encouraged to learn inter-actively in a milieu characterised by self-directed play in a low-risk computermodelling environment. Recently thirteen upper year design students, six from Adelaide University (Adelaide, South Australia, Australia), five from Deakin University (Geelong, Victoria, Australia), and two from Victoria University, (Wellington, New Zealand) were commissioned over a ten-week period of the 2000-2001 Australian summer to construct a new series of games. This paper discusses the process behind constructing these games. This paper discusses six topical areas: – what is a game; – specific goals of the summer games; – the structure of a game; – the game-making process; – key findings from the production unit; and – future directions.|
|Keywords:||Reflection-in-action; design making; game container; collections; meta-cases; data repository|
|Rights:||Copyright status unknown|
|Appears in Collections:||Architecture publications|
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