Please use this identifier to cite or link to this item: https://hdl.handle.net/2440/115641
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Type: Journal article
Title: The cost of virtual wins: an examination of gambling-related risks in youth who spend money on social casino games
Author: King, D.
Russell, A.
Gainsbury, S.
Delfabbro, P.
Hing, N.
Citation: Journal of Behavioral Addictions, 2016; 5(3):401-409
Publisher: Akadémiai Kiadó
Issue Date: 2016
ISSN: 2062-5871
2063-5303
Statement of
Responsibility: 
Daniel L. King, Alex Russell, Sally Gainsbury, Paul H. Delfabbro, Nerilee Hing
Abstract: Background and aims: Social casino games (SCGs) are not technically considered a form of gambling but they do enable players to spend money in a game that is gambling themed or structurally approximate to gambling. It has been theorized that SCGs could be a gateway to gambling activities or otherwise normalize the experience of gambling for young people, particularly when money becomes involved. The aim of this study was to investigate whether adolescents' financial expenditure in SCGs was associated with broader gambling activity, including level of participation, expenditure, and problem gambling symptoms. Methods: An online survey was administered to 555 adolescents, including 130 SCG players (78 non-paying and 52 paying users). Results: Paying SCG users tended to be employed males who play more frequently and engage in more SCG activities, who report more symptoms of problem gambling and higher psychological distress than non-paying SCG users. Paying SCG users reported more frequent engagement and spending in monetary gambling activities, and two-thirds of SCG payers recalled that their SCG use had preceded involvement in financial gambling. Discussion and conclusions: Spending in simulated gambling activities by adolescents may be a risk factor for problem gambling. Although SCGs may currently defy classification as a form of gambling, these activities will likely continue to be scrutinized by regulators for the use of dubious or exploitative payment features offered in a gambling-themed format that is available to persons of all ages.
Keywords: Adolescent; social casino games; gambling disorder; Internet; financial
Rights: © 2016 The Author(s). This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited.
DOI: 10.1556/2006.5.2016.067
Published version: http://dx.doi.org/10.1556/2006.5.2016.067
Appears in Collections:Aurora harvest 3
Psychology publications

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